AI Insights · Timothy · January 2022
Top 5 Celebrity Games on Android in Switzerland Q4 2021
An overview of the performance of the top 5 celebrity games on the Android platform in Switzerland during Q4 2021, based on data from Sensor Tower.
In the fourth quarter of 2021, the top 5 celebrity games on the Android platform in Switzerland showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, with data provided by Sensor Tower.
Become a Celebrity from Lion Studios displayed a promising start. Weekly downloads peaked at 1.4K in early November but gradually declined to 197 by the end of December. Revenue saw fluctuations, peaking at $27 in mid-December. Active users mirrored the download trend, starting at 766 in early November and ending the quarter at 428.
Idle Streamer - Tuber game from Wazzapps global limited experienced steady growth in active users, starting at 321 in late September and rising to 569 by the end of December. Downloads also showed a positive trend, peaking at 340 in early November and maintaining around 250 towards the end of the quarter. Revenue saw significant peaks, notably $76 in late November and $45 in mid-December.
Streamer Life! from Ruby Games AS had a modest performance. Downloads decreased from 164 in late September to a low of 25 in late November, before recovering to 75 by the end of December. Active users followed a similar pattern, starting at 246 and dropping to 28 in late November, but rebounding to 107 by the end of the quarter. Revenue was minimal, with a brief peak of $23 in early October.
Lamar - Idle Vlogger from CrazyLabs LTD saw a strong finish to the year. Downloads increased from 3 in late November to 444 in mid-December, though they dropped to 141 by the end of the month. Revenue showed a significant rise, peaking at $208 in mid-December. Active users also grew, reaching 726 in mid-December before slightly declining to 458 by the end of the quarter.
Vlogger Go Viral: Tuber Life from Tapps Games maintained a steady presence. Active users hovered around 100-150 throughout most of the quarter but saw a notable increase to 185 at the end of December. Downloads peaked at 111 in the last week of December. Revenue experienced fluctuations, with a notable peak of $39 in late November.
For more detailed insights and data, visit Sensor Tower.